Virtual reality is sometimes called the ‘final medium’ - meaning that it is, over and above any other that humankind has created, the ultimate way to share experiences and ideas. It is the logical conclusion of the trajectory from cave drawings, through to literature, television, gaming, to the internet. The possibilities, once we really get going with VR, are limitless.
Wednesday, 23 August 2017
Wednesday, 16 August 2017
Virtual Reality Therapy in Pain Relief and Mental Health
Beyond its leisure and industrial applications, virtual reality is proving itself an indispensable tool in Healthcare. Trainee medical professionals now use VR and AR in their studies and training, whilst surgeons are using the technology on the job with increasing regularity. But it’s not just medical professionals who are benefitting from the use of virtual reality in Healthcare. The applications for patients are also wide-ranging.
Wednesday, 9 August 2017
Pushing The Boundaries: VR In The Fashion Industry
The fashion world has embraced virtual reality with open arms. It has done so, not because of the technology’s ‘shiny new toy’ status, but because of the sheer possibilities that VR holds for the industry.
Tuesday, 25 July 2017
How EYESPY LIVE Will Reduce Property Marketing and Showing Costs
Estimates suggest that estate agents currently spend around £650 million a year on property viewings alone. That is a huge wastage for the industry and could spell doom for some, particularly smaller agencies. Luckily, however, technological developments in the property sector (PropTech) are already helping alleviate some of this substantial cost.
Friday, 21 July 2017
EYESPY360 Makes REIN Top 25 Startups in Real Estate
EYESPY360 is thrilled to announce that we have been selected as one of the Top 25 Best Startups in Real Estate by the Real Estate Innovation Network (REIN).
Monday, 17 July 2017
Virtual Reality Music Gigs and Sports Games: The Future Of Events?
360 photography and virtual reality experiences are already having a massive impact, both for industries such as Property, and for entertainment purposes such as gaming and film. But now, the technology is also encroaching on experiences that have always been considered beyond the realms of tech.
Wednesday, 5 July 2017
The Exciting Applications of Virtual Reality in Education
We are well-aware of the ways in which virtual reality is taking the gaming world by storm. We are, perhaps, even more aware of the impact that early forays into augmented reality, in the form of Pokemon Go, have had on children and young people. So, it may seem a logical conclusion that what engages kids in their free time may also be the key to unlocking enthusiasm in the classroom.
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